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/ Champak 62 / Volume 62 - JOGO DISK .iso / Games / paintmakers.swf / scripts / DefineButton2_468 / BUTTONCONDACTION on(release).as
Text File  |  2008-03-17  |  6KB  |  211 lines

  1. on(release){
  2.    function ┬º\x04\x05┬º()
  3.    {
  4.       set("\x03",1195 % 511 * 5);
  5.       return eval("\x03");
  6.    }
  7.    var ┬º\x01┬º = -138 + "\x04\x05"();
  8.    while(true)
  9.    {
  10.       if(eval("\x01") == 727)
  11.       {
  12.          set("\x01",eval("\x01") + 156);
  13.          ┬º┬ºpush(true);
  14.       }
  15.       else if(eval("\x01") == 883)
  16.       {
  17.          set("\x01",eval("\x01") - 67);
  18.          if(function ┬º\x04\x05┬º()
  19.          {
  20.             set("\x03",1195 % 511 * 5);
  21.             return eval("\x03");
  22.          })
  23.          {
  24.             set("\x01",eval("\x01") + 40);
  25.          }
  26.       }
  27.       else if(eval("\x01") == 301)
  28.       {
  29.          set("\x01",eval("\x01") + 112);
  30.       }
  31.       else if(eval("\x01") == 64)
  32.       {
  33.          set("\x01",eval("\x01") + 349);
  34.       }
  35.       else if(eval("\x01") == 413)
  36.       {
  37.          set("\x01",eval("\x01") + 85);
  38.          ┬º┬ºpush("\x0f");
  39.          ┬º┬ºpush(1);
  40.       }
  41.       else
  42.       {
  43.          if(eval("\x01") == 688)
  44.          {
  45.             set("\x01",eval("\x01") - 624);
  46.             ┬º┬ºpush(┬º┬ºpop() lt function ┬º\x04\x05┬º()
  47.             {
  48.                set("\x03",1195 % 511 * 5);
  49.                return eval("\x03");
  50.             });
  51.             break;
  52.          }
  53.          if(eval("\x01") == 307)
  54.          {
  55.             set("\x01",eval("\x01") - 36);
  56.             ┬º┬ºpush("\x0f");
  57.          }
  58.          else if(eval("\x01") == 856)
  59.          {
  60.             set("\x01",eval("\x01") - 207);
  61.          }
  62.          else if(eval("\x01") == 498)
  63.          {
  64.             set("\x01",eval("\x01") - 191);
  65.             var ┬º┬ºpop() = function ┬º\x04\x05┬º()
  66.             {
  67.                set("\x03",1195 % 511 * 5);
  68.                return eval("\x03");
  69.             };
  70.          }
  71.          else if(eval("\x01") == 980)
  72.          {
  73.             set("\x01",eval("\x01") - 292);
  74.             if(function ┬º\x04\x05┬º()
  75.             {
  76.                set("\x03",1195 % 511 * 5);
  77.                return eval("\x03");
  78.             })
  79.             {
  80.                set("\x01",eval("\x01") - 624);
  81.             }
  82.          }
  83.          else if(eval("\x01") == 649)
  84.          {
  85.             set("\x01",eval("\x01") + 331);
  86.             ┬º┬ºpush(true);
  87.          }
  88.          else if(eval("\x01") == 166)
  89.          {
  90.             set("\x01",eval("\x01") + 483);
  91.          }
  92.          else
  93.          {
  94.             if(eval("\x01") == 719)
  95.             {
  96.                set("\x01",eval("\x01") + 134);
  97.                set("∩┐╜∩┐╜",0);
  98.                set("M∩┐╜",0);
  99.                set("\x02z∩┐╜3",1);
  100.                ┬ºK∩┐╜∩┐╜∩┐╜┬º++;
  101.                set(┬º┬ºconstant(4),eval("K∩┐╜∩┐╜∩┐╜"));
  102.                set(┬º┬ºconstant(5),new ┬º\┬º\┬ºconstant(6)┬º());
  103.                eval(┬º┬ºconstant(5))[┬º┬ºconstant(8)](┬º┬ºconstant(7));
  104.                if(eval(┬º┬ºconstant(9))[┬º┬ºconstant(10)] < 0)
  105.                {
  106.                   eval(┬º┬ºconstant(9))[┬º┬ºconstant(10)] = 0;
  107.                }
  108.                eval(┬º┬ºconstant(5))[┬º┬ºconstant(11)](0,1);
  109.                set(┬º┬ºconstant(10),eval(┬º┬ºconstant(12)));
  110.                eval(┬º┬ºconstant(13))[┬º┬ºconstant(14)] = 517;
  111.                if(eval(┬º┬ºconstant(12)) < eval(┬º┬ºconstant(15)))
  112.                {
  113.                   gotoAndPlay(16);
  114.                }
  115.                else if(level > 10)
  116.                {
  117.                   gotoAndPlay(18);
  118.                   intt = new Sound();
  119.                   intt.attachSound("intro");
  120.                   intt.start(0,1);
  121.                }
  122.                else
  123.                {
  124.                   gotoAndPlay(10);
  125.                }
  126.                if(level < 3)
  127.                {
  128.                   target = target2 + 75;
  129.                }
  130.                else if(level < 4)
  131.                {
  132.                   target = target2 + 150;
  133.                }
  134.                else if(level < 5)
  135.                {
  136.                   target = target2 + 300;
  137.                }
  138.                else if(level < 6)
  139.                {
  140.                   target = target2 + 600;
  141.                }
  142.                else if(level < 7)
  143.                {
  144.                   target = target2 + 1200;
  145.                }
  146.                else if(level < 8)
  147.                {
  148.                   target = target2 + 2400;
  149.                }
  150.                else if(level < 10)
  151.                {
  152.                   target = target2 + 4600;
  153.                }
  154.                break;
  155.             }
  156.             if(eval("\x01") == 38)
  157.             {
  158.                set("\x01",eval("\x01") + 462);
  159.                ┬º┬ºpush(!function ┬º\x04\x05┬º()
  160.                {
  161.                   set("\x03",1195 % 511 * 5);
  162.                   return eval("\x03");
  163.                });
  164.             }
  165.             else
  166.             {
  167.                if(eval("\x01") == 816)
  168.                {
  169.                   set("\x01",eval("\x01") + 40);
  170.                   break;
  171.                }
  172.                if(eval("\x01") == 669)
  173.                {
  174.                   set("\x01",eval("\x01") + 50);
  175.                }
  176.                else if(eval("\x01") == 271)
  177.                {
  178.                   set("\x01",eval("\x01") - 233);
  179.                   ┬º┬ºpush(eval(function ┬º\x04\x05┬º()
  180.                   {
  181.                      set("\x03",1195 % 511 * 5);
  182.                      return eval("\x03");
  183.                   }));
  184.                }
  185.                else
  186.                {
  187.                   if(eval("\x01") != 500)
  188.                   {
  189.                      if(eval("\x01") == 853)
  190.                      {
  191.                         set("\x01",eval("\x01") - 853);
  192.                         break;
  193.                      }
  194.                      break;
  195.                   }
  196.                   set("\x01",eval("\x01") + 169);
  197.                   if(function ┬º\x04\x05┬º()
  198.                   {
  199.                      set("\x03",1195 % 511 * 5);
  200.                      return eval("\x03");
  201.                   })
  202.                   {
  203.                      set("\x01",eval("\x01") + 50);
  204.                   }
  205.                }
  206.             }
  207.          }
  208.       }
  209.    }
  210. }
  211.